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Stonehearth alpha 24 fixing broken buildings
Stonehearth alpha 24 fixing broken buildings









stonehearth alpha 24 fixing broken buildings

Radiant/modules/a:398: in function '_trigger_gameloop' Radiant/modules/a:285: in function 'trigger' Radiant/modules/a:257: in function 'xpcall' Radiant/modules/a:83: in function 'instance' earth/components/fabricator/fabricator_a:594: in function 'obj' earth/components/fabricator/fabricator_a:605: in function '_updates_state' earth/components/fabricator/fabricator_a:816: in function '_start_project' Stonehearth/lib/build_a:361: in function 'can_start_blueprint' Radiant/modules/a:237: in function 'report_traceback' Part 1 release-663 (圆4)stonehearth/lib/build_a:361: assertion failed!stack traceback: GPU : NVIDIA GeForce GPU + Intel(R) HD Graphics 520

#Stonehearth alpha 24 fixing broken buildings mod

Mod : Stonehearth 0.18.0 Japanese localizationĬPU : Intel(R) Core(TM) i7-6600U CPU 2.60GHz, 2808 Mhz Small Window Size : Average from 20 to 30 fpsįull Screen (3000x2000) : Less than 8 fps Thus I can’t read text decause discription text UIs are too small…) Support Fix Screen Size or UI Scale Settings for High density display (My SurfaceBook has 3000 * 2000 px with 267ppi. Save and Shutdown when Game running become so slow as 1 or 2 fps.

stonehearth alpha 24 fixing broken buildings

  • Create new world (Rayya’s Children & Desert biome & Normal mode).
  • However, I wrote these steps cause this situation. But, maybe I’m playing with ignoring this error. My environment has been keeping occurs this log. Stonehearth/components/scaffolding/a:119: in function Stonehearth/components/scaffolding/a:135: in function '_add_region_trace' Stonehearth/components/scaffolding/a:135: attempt to call method 'get_blueprint_region' (a nil value) Perhaps, they are somethings destructive initialization about loading or saving player’s settings.











    Stonehearth alpha 24 fixing broken buildings